read_movie_animate
Synopsis
Reads in a numbers of offset files and animates the display by iterating through them.
Input Ports
| Name |
Type |
Description |
|
| in |
Mesh+Node_Data |
field data representing the input BYU model. |
| scale |
float |
scale factor for the offset vectors. |
|
Parameters
This macro does not use any specialised parameter blocks, instead it
uses the common parameters blocks IndexedFileParams
and VideoLoopParams, and their
associated macros CreateIndexedFilename and AnimFilename.
The CreateIndexedFilename macro creates a filename from a number of
sub-strings and an index. Documentation can be found in the IOWidgets
library. The important details of the parameters used are shown below.
| Name |
Type |
Description |
UI Control |
|
| dir |
string |
file directory (e.g. iac_proj/rdmovbyu/) |
Directory Text Box |
| filename_stub |
string |
filename without index (e.g. cube) |
Filename Stub Text Box |
| extension |
string |
file extension without leading "." (e.g. off) |
Extension Text Box |
| index_width |
int |
width of index number in characters |
Index Width Edit Box |
|
The AnimFilename macro uses the CreateIndexedFilename macro to generate
a sequence of numbered filenames. Documentation can be found in the IOWidgets library. The
important details of the parameters used are shown below.
| Name |
Type |
Description |
UI Control |
|
| reset |
int |
resets loop to start value |
VideoControl |
| reset_back |
int |
resets loop to end value |
VideoControl |
| run |
int |
runs the animation loop from start |
VideoControl |
| run_back |
int |
runs the animation loop from end |
VideoControl |
| step |
int |
steps the animation forward 1 frame |
VideoControl |
| step_back |
int |
steps the animation backward 1 frame |
VideoControl |
| cycle |
int |
when set the animation loops continously |
Cycle toggle box |
| start_value |
double |
initial value of loop |
Start Value edit box |
| end_value |
double |
final value of loop |
End Value edit box |
| incr |
double |
loop increment |
Increment edit box |
| count |
double |
current value of loop |
Frame number slider |
|
Output Ports
| Name |
Type |
Description |
|
| out |
Mesh+Node_Data |
field data representing the offset BYU model. |
| obj |
DataObject |
directly renderable offset output object. |
|
Description
When instructed the read_movie_animate repeatadly reads in offset files
and applies the offset data to the input file data, thereby performing
animation of the BYU model data. The base filename and the number of
offset files can be specified through the user interface. The animation
is also started through the user interface. The offset filenames should
typically be of the form 'nameXXX' where XXX is the index number of the
offset file. The index numbering begins with 001, therefore the first
example file is cube001.
More details on the offset file format can be found in the read_movie_apply_offset and ReadMovieOffsetFile
documentation.
Input Ports
in
The field data that the offset is to be applied to. The type of this field is Mesh+Node_Data
scale
The factor by which the offsets from the offset file are scaled by. The type of this field is float. It should be noted that only the offset vectors are scaled, the original data is not scaled by this parameter.
Output Ports
out
The most primitive output field of the read_movie_animate macro. This
contains the model read from the BYU file represented as field data,
offset by the amount specified in the current offset file.
obj
The directly renderable output field of the read_movie_byu macro. This
contains a DataObject object that can be rendered by the
standard data viewers. The Data Object is generated from the input field
data, after being offset by the amount specified in the current offset
file.
Utility Macros
This user macro uses the general user macro, read_movie_offsets and adds
the functionality required for the macro to act as a section in the
visualization pipeline. The read_movie_offsets macro in turn makes use
of the functional macro ReadMovieOffset and the UI macros
CreateIndexedFilenameUI and AnimFilenameUI. The ReadMovieOffsets macro
uses the specialised low level modules ReadMovieOffsetFile and
ReadMovieBYUApplyOffset, and the common module AnimFilename.
Example
An example application ReadMovieBYUEg is provided, which uses the read_movie_byu macro to load a BYU file that is
then animated by the read_movie_animate macro.
Files
iac_proj/rdmovbyu/rdmbmacs.v contains the read_movie_animate and
read_movie_offsets User Macros, the ReadMovieOffsets Functional Macro
and the example application ReadMovieBYUEg V definitions. The file also
contains several other macro definitions.
Prerequisites
This project relies on the successful installation of
the following components. Without them it will not function
correctly.
Other Notes
The ReadMovieBYUMacs library inherits its process. As this library
contains no procedural code, the process is not important. The low-level
ReadMovieOffsetFile module, executes under the process specified in its
library, not the process defined in the high-level library.
Authors
Ian Curington
Paul G. Lever
Andrew Dodd
Contact
International AVS Centre
Manchester Visualization Centre
Manchester Computing
University of Manchester
Oxford Road
Manchester
United Kingdom
M13 9PL
See Also
ReadMovieOffsets, ReadMovieBYUApplyOffset,
ReadMovieOffsetFile,
CreateIndexedFilename,
VideoLoop and
AnimFilename.
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